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    Practical Rendering and Computation with Direct3D 11 - 图书

    导演:Jason Zink
    Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D communit...(展开全部)
    Practical Rendering and Computation with Direct3D 11
    图书

    Practical Rendering and Computation with Direct3D 11 - 图书

    导演:Jason Zink
    Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D communit...(展开全部)
    Practical Rendering and Computation with Direct3D 11
    图书

    Direct3D Rendering Cookbook - 图书

    2014计算机·计算机综合
    导演:Justin Stenning
    This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and uptodate 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations.Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.
    Direct3D Rendering Cookbook
    搜索《Direct3D Rendering Cookbook》
    图书

    Direct3D Rendering Cookbook - 图书

    2014计算机·计算机综合
    导演:Justin Stenning
    This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and uptodate 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations.Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.
    Direct3D Rendering Cookbook
    搜索《Direct3D Rendering Cookbook》
    图书

    Character Animation With Direct3D - 图书

    导演:Carl Granberg
    Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with a brief history of character animation, you?ll be introduced to the most common types of character animation.This book c...(展开全部)
    Character Animation With Direct3D
    搜索《Character Animation With Direct3D》
    图书

    Character Animation With Direct3D - 图书

    导演:Carl Granberg
    Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with a brief history of character animation, you?ll be introduced to the most common types of character animation.This book c...(展开全部)
    Character Animation With Direct3D
    搜索《Character Animation With Direct3D》
    图书

    ShaderX3 Advanced Rendering with DirectX and OpenGL - 图书

    2004
    导演:Wolfgang Engel
    Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. Wi...(展开全部)
    ShaderX3 Advanced Rendering with DirectX and OpenGL
    搜索《ShaderX3 Advanced Rendering with DirectX and OpenGL》
    图书

    ShaderX3 Advanced Rendering with DirectX and OpenGL - 图书

    2004
    导演:Wolfgang Engel
    Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. Wi...(展开全部)
    ShaderX3 Advanced Rendering with DirectX and OpenGL
    搜索《ShaderX3 Advanced Rendering with DirectX and OpenGL》
    图书

    Introduction to 3D Game Programming with DirectX 11 - 图书

    导演:Frank Luna
    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and...(展开全部)
    Introduction to 3D Game Programming with DirectX 11
    搜索《Introduction to 3D Game Programming with DirectX 11》
    图书

    Introduction to 3D Game Programming with DirectX 11 - 图书

    导演:Frank Luna
    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and...(展开全部)
    Introduction to 3D Game Programming with DirectX 11
    搜索《Introduction to 3D Game Programming with DirectX 11》
    图书
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